Last Wednesday, December the 23rd, after running the random raid quest, I ran a few random heroics. Toward the end of the night, I was in a PUG doing Halls of Stone. We wiped on the lasers because the tank didn’t see them, apparently. Anyway, when I released and spawned at the graveyard, I got immediately disconnected. I tried logging in again, and the same thing happened. Within seconds of logging in to Ernst, I got disconnected. Out of curiosity, I logged into other characters; they were fine. Only my mage – my main character – is affected.

I contacted Blizzard, and at first they revived my character and moved him to Elwynn Forest. But I still got disconnected upon logging in. Next, Blizzard had me remove the WTF, Interface, and Cache folders, basically returning WoW to a fresh install. That didn’t work.

I tried logging in on my wife’s computer, but that didn’t work either.

So, since the problem exists on different computers, I’m certain it’s something on Blizzard’s end. I’m still waiting for a response from them after I updated my latest in-game ticket. I also sent an email message to tech support.

So far they’ve been courteous in their attempts to remedy the situation, but have been so far unsuccessful.

I missed out on 3 or 4 Triumph emblems last Wednesday, and I’m missing out on more every day that this problem exists. I’m quite ticked.

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Alright, I need advice in regards to my Mage.

First, here’s my Armory: Ernst Armory
Or at WoW-Heroes if it’s more helpful: Ernst @ Wow-Heroes

My problem: Simply put, my damage per second is not as high as it should be.

By the time I stopped running instances with my Death Knight, she was getting close to doing 3,000 dps on boss fights. She was usually first or second on the DPS lists, depending on which boss it was.

Now, my Mage is quite better geared than my DK was, and yet I can’t seem to do more than 2,300 dps on bosses, either in Heroics or in 10man raids.

I used to go as Frost, because my guildies appreciated the Replenishment from my Enduring Winter. Since 3.3, though, they (healers in particular) have been able to get their Mp5 higher, so I’ve been going Arcane.

As Arcane, my rotation usually is thus: Arcane Blast – Arcane Blast – Arcane Blast – Missile Barraged Arcane Missiles

If MB hasn’t procced by the third AB, I’ll cast AB once more. If MB procs that time, I hit AM. If it hasn’t procced by the fourth AB, then I hit Arcane Barrage so I can get back to my main rotation right away.

When I play frost, My rotation is basically to spam Frostbolt. When Brain Freeze procs, I throw a Fireball. If Fingers of Frost procs, and we’re fighting a boss, I hit Deep Freeze; otherwise I toss an Ice Lance.

I usually save my talents like Icy Veins, Arcane Power, Mirror Image, etc. until the bosses so that we can burn them down. I also have a trinket, Mark of the War Prisoner, that I pop as well.

Since reaching the Hit Cap, I was going to focus my gemming on Spell Power and Haste with Reckless Ametrine, but I’m thinking… should I instead focus my gems on Crit and Haste?

The bottom line is that I’m missing about 1,000 dps. I’m a frakkin mage for crying out loud, and it’s not like my gear is horrible. It’d say it’s pretty good for about a month at level 80. Am I doing something wrong? Am I missing something in my rotation(s)?

I really need to figure this out; we want to try Lord Marrowgar again in Icecrown Citadel, and Lady Deathwhisper if we can. Our guild leader says all DPS should be doing at least 3k, but I’m not even close to being able to maintain that. Not even against target dummies.

[/QQ]

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For the first time in my World of Warcraft career, I was able to experience new patch content immediately upon release. Well, I shouldn’t say that; our guild isn’t ready to go raiding Icecrown Citadel, but I ran the Icecrown instance last night for the first time, and others in the guild were in there the first night. It wasn’t until after 3.2 went live that I got my first character to 80, so everything was already in place.

So far, I absolutely love the “Fall of the Lich King” patch.

The first thing I took advantage of was the Dungeon Finder. The night 3.3 went live, most of my guildmates were already doing the Icecrown instance, so I gave the Dungeon Finder a try. The interface was easy to use, and it was only a few moments before I was pulled into a dungeon. That first night the auto-portal didn’t work; which wasn’t terribly surprising. No big deal.

Heroic ToC was the dungeon selected for us, so we all just ran to the tournament grounds on our own servers, entered the coliseum, and there we were. The group performed very well with a Death Knight tank and a tree throwing heals; it probably went more smoothly than some of our all-guild runs. I looted a ring, we congratulated each other when finished, and went our separate ways.

On my second dungeon of the night with guildmates, we discovered the button near the minimap that will port you to and from the dungeon.

I had been hearing of complaints in the Trade channel while in Dalaran about the Dungeon Finder not working, but I or my group have used it a half dozen times or so and haven’t had any difficulties.

Last night while running the Icecrown instance, two of our guildmates had to leave after we finished Pit of Saron. We grabbed another guildmate that had logged on in the meantime, but we had to PUG the fifth. And again, it went very smoothly. It literally took a few seconds between confirming our roles, and having a decently geared Death Knight ready to continue through the Halls of Reflection with us. If it hadn’t been for the Dungeon Finder, we would have had to call off our Icecrown run before the Halls of Reflection.

So yeah, I love the Dungeon Finder. Not only can it keep your group going if a member has to log out, but it will likely be the end of those boring nights when there aren’t enough guildies online to run a heroic. And I’ll be able to run those dungeons I’ve never done (Occulus, Halls of Stone) because no one ever wants to do them.

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Yes, that's really me. And yes, I made the entire costume myself.Ever since I’ve been a fan of the fantasy genre, I’ve been drawn to the wizard/sorcerer/mage character type. The idea of hurling balls of burning fire at my enemies, tearing open holes in the space-time continuum to travel hundreds of leagues in a matter of a few steps, or repelling everything from rain to falling arrows with an unnoticeable shield of magic has always been attractive to me.

When I was first exposed to MMORPGs with the game Everquest, my first character was a wizard. To make a long story short, Everquest kind of soured me on playing magic-based classes in games. I fell back to melee classes – Shadowknights and Rogues in Everquest, Rogues and Deathknights in World of Warcraft.

WoW is different than EQ when it comes to magic-based classes, however. (Actually, it’s different in a lot of aspects, but for the sake of this post….) I won’t get into the nitty gritty of why they’re different, but let’s suffice it to say that being able to solo (as a Mage in WoW) has been a huge factor in my reignited interest in these magic masters.

Einz, whose Armory you can check out in the sidebar, is an old character. He was my second character to make it to a decent level, and has been put on the back burner several times. I created him long before Burning Crusade was released; on the Silver Hand server in fact, under the name Ernst. When we moved to Sisters of Elune because of population issues on SH, he came with.

For his first 60 levels or so, Einz was an Arcane mage. I relied heavily on Arcane Missiles and (the now defunct) Improved Arcane Missiles, which made the spell uninterruptable by damage. It served me well for quite a long time.

While in Hellfire Peninsula, I toyed with an AoE Frost spec, but the experience per hour I was getting was not worth the heightened risk. In fact, I wasn’t getting any more experience per hour than I was blasting things one at a time. So I went back to Arcane. This was about where I got caught up in the Death Knight craze.

For the most part, my other characters went untouched while I played my Death Knight. I’d considered getting back into my Mage, but after months of disuse, the talents had been changed, and the idea of relearning the class made it unappealing. Back to the Death Knight.

After a couple raids in which we had a serious lack of ranged DPS, I decided to level my Mage for raiding and instances. But there was a problem. The last few times I’d tried playing Einz, each fight would suck up at least half of my health and mana. That was no way to go through Outlands and Northrend. So a friend and I did some research, and found the Frost tree.

Not discovering the Frost tree as a solo spec until 63 is kind of like having rhinoceros in your studio apartment for three years, then suddenly saying “Hey, how long’s that rhino been here?”

Oh, the power. My mage went from “How am I supposed to solo like this?” to “Holy crap, how is this not OP!”

Just by spamming Frostbolt I could kill creatures before they even touched me. And even if they did, for various reasons, I could throw up Ice Barrier and get off that last Frostbolt without being interrupted. Finish them off with a Fire Blast or an Ice Lance, and I’m ready for the next sucker with health and mana bars close to full. Of course, these results will vary greatly if there are adds, I’m jumped, or we’re in close quarters, but Ice Barrier is a great help in those situations.

For a while I was using a rather sloppy Frost build. I was doing close to 800 dps. Just the other night, though, I finally got around to fine-tuning my spec. I went with a raiding build that used Torment the Weak as well as some other talents in the Frost tree. After this respec, my dps jumped up at least 100 points. I’m now doing over 900 dps on average, with peaks and valleys ranging from 500 all the way up to 2,000.

As you can see in my Armory, I’m wearing mostly quest gear. The only exceptions being the heirloom shoulders and robe. I’m level 75, and yet I’ve seen level 80 “DPS” characters only doing 900 dps in Heroic dungeons.

There’s a lot of potential for my mage when he hits 80, but of course I’m not going to get my hopes up. I’m not going to expect 3k dps the first time I run a Heroic. Hopefully it won’t be completely lousy, but the important thing is that I’m able to improve with time. That is the whole point, after all, isn’t it? And part of that continual improvement will be finding the best talent build.

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GMmail

Thank you for contacting us about the inability to socket a gem into a Bind on Pickup item. We discovered the two-hour trade window is preventing the gems from being socketed, but if you wait, the issue will resolve itself. Please note the timer will count down only when the character is logged into the game. You may also enchant the item to instantly remove the timer and bind the item to your character. Your patience while we resolve this matter is greatly appreciated.

I first encountered this little bug the other night when I won a pair of [The Obliterator Greaves] from Heroic Violet Hold. Our tank, also our guild master, gave me a gem to throw into the socket. I popped it in and got the “Socketing a gem will make this item untradeable” message. When I clicked Okay nothing happened. At the time, I thought maybe an add-on was conflicting with it, so I ignored it.

When I logged back in the next night, the two-hour trade timer was expired and the gem socketed fine. Maybe it was just a fluke. But when the same thing happened to the [Helm of the Violent Fray] I got from the regular Trial of the Champion. I mentioned this in guild chat, and someone else said the same thing happened to them. So I submitted a ticket and received the above mail from a GM shortly thereafter.

So keep this in mind as you’re getting gear. Pass the information along to your friends and guildmates, and hopefully we can at least avoid some frustration.

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Ding

September 11, 2009
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Engineering Mount – Flying Machine

September 10, 2009

Quite some time ago, I had an add-on that would scan the Auction House and show me items that were being sold for a much lower price than what it usually went for. While playing the Auction House thusly, I came across three [Flying Machine Controls] for very cheap. I don’t remember exactly how much, [...]

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About Ernst

I'm a casual World of Warcraft player. I started playing about a month after the game was released in 2004. I've tried each class at least once, but I tend to gravitate toward melee DPS classes. My first main was a Rogue, then a Hunter, followed by a Mage. With the release of Wrath of the Lich King, I've found myself most comfortable with the Death Knight class.

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